| Finished 25/05/2009 - Click for Update Breakdown. Whilst Project Pearl is on hold [link] for a lil' bit, I've started a brand new project almost totally un-related to cars!!... ...well, as un-related to cars as I possibly get... ...a Gas Station!!... a post-apocalyptic one... A lil' bit about the project firstly... To hopefully become a set-piece for the Fairlane model I've done, I'm contructing a post-apocalyptic Gas Station to sorta match the design choices I've chosen for my car. It'll be a very Route 66'-esque Gas Station, and almost to the point of being a Station from the 50s. Of course, it'll be very run down (as you can see by the attached), and I plan on putting my own lil' touches to it mainly within the texturing. This project is serving two purposes for me right now; 1.) To add something architectural/environmental to my Portfolio that is more video-game related, and 2.) To teach myself useage of DirectX Shaders in MAX... that's right, all renders put up'll be coming to you screen-captured directly running real-time from MAX's Viewport!! Modelled in 3DS MAX 9. Textured with PhotoShop CS3. Shown running real-time in 3DS Max 2010. |







